Team Bullseye
I wrote gameplay systems in Verse for one of Fortnite's biggest creator teams, including Lazarbeam collab maps commissioned through Bullseye.
2,000,000,000+
plays across the maps I worked onFounder & CEO, GuessWhat Labs
I've been building games since day one of Fortnite Creative. I wrote Verse for Team Bullseye maps with over two billion plays, sold a tycoon kit Loserfruit used, and started GuessWhat Labs at sixteen.
Now I build companies.
2B+
plays on the Team Bullseye maps I worked on
50M+
plays on islands I built myself
$40K
from one tycoon kit: 20 licenses at $2,000
Day 1
of Fortnite Creative, December 2018. A week early, via the Battle Pass.
01 · Selected work
Almost eight years in Fortnite Creative and UEFN, from a kid building on launch day to writing Verse for some of the biggest creators in the game.
I wrote gameplay systems in Verse for one of Fortnite's biggest creator teams, including Lazarbeam collab maps commissioned through Bullseye.
2,000,000,000+
plays across the maps I worked onWhen UEFN was brand new, there was no good way to build a tycoon in it. So I built one: a drop-in Verse framework I licensed to other creators. Loserfruit used it.
20 × $2K
licenses soldIslands I designed and shipped myself, several of them featured, including Minigame Universe and Skyhigh Box Fights.
50M+
plays and countingThen I rewrote the kit and gave it away. Add a new purchasable (droppers, conveyors, pets, money wheels, NPC spawners) in a single Verse file, with persistence, rebirths, XP and unlimited custom currencies built in.
# Players earn cash while they emote. One file.
dancefloor_buyable<public>:=class<concrete><final>(purchaseable):
@editable var dancefloorconfig : unique_dancefloor_buyable = unique_dancefloor_buyable{}
var Ptype <override> : PurchaseableType = PurchaseableType.DanceFloor
Host<override>()<suspends>:void=
dancefloorconfig.Enable()
loop{
Player := dancefloorconfig.OnEmote.Await()
race:
dancefloorconfig.OnEmoteStop.Await()
GrantOvertime(Player)
}
02 · Timeline
I learned to code by shipping to real players. Every step below had an audience waiting on the other side.
Creative 1.0 opened a week early for Battle Pass owners. I was building on the first day and never really stopped.
My first real team, and where I met Paperly. I learned to build for players instead of for myself.
Worked on a BR map recreation that shipped right before Creative 2.0. It's also how Paperly met Rubique, through our teammate Jrox.
Fortnite got a real programming language, and I went all in on it.
Systems for maps that passed 2 billion plays, including Lazarbeam collabs.
20 licenses at $2,000 each. Loserfruit used it. Meanwhile my own islands passed 50 million plays.
TycoonKitX, then SuperKitX, then ProjectOST: free, MIT-licensed, with video guides on YouTube.
A company that builds companies.
Plus machine-learning experiments, a Rust engine for Balatro, and a van.
03 · Now
I started GuessWhat Labs to build companies, and to build the company that builds them. I'm the CEO, and I run our first venture day to day.
Companies run entirely by AI agents. A founder sets a budget; an AI CEO hires the rest.
AI agents BuildingA Fortnite city builder. Place a building, haul the crates, watch it rise. Then your citizens move in, and they have opinions.
UEFN · Verse Coming soonSpec a van conversion in a 3D viewer, the way you'd configure a Tesla. Inspired by the van I'm converting right now.
3D on the web Building04 · Side builds
When something interests me, I usually end up writing an engine for it.
Automated trading systems I designed, built and ran myself.
A game engine and move generator for Balatro: rules engine, save-file parsing, a byte-accurate port of the game's RNG, and Python bindings for reinforcement learning.
A modular, open-source framework for multimodal data classification that converts files into visual blueprints.
05 · About
Most of the UEFN community knew me as Tsar. I'm seventeen, I live in St. Augustine, Florida, and I've been writing code for more than eight years.
I learned by shipping games to millions of players, which teaches you fast that nobody cares how clever your code is. They care whether it's fun, and whether it works. I bring that to everything now, from Verse to AI agents.
Lately I'm also exploring new ways to train machine-learning models efficiently, and converting a van with my girlfriend, which is how MyVan3D started.
Investors, collaborators, admissions offices and fellow Verse nerds: my inbox is open.
colton@coltonkeeley.com